If any of this is appealing, there's a demo from last month available to download. I do have a thing for minimalistic design and clever use of color and contrast, so Rogue Invader did get my attention fast, but it’s not just about the looks. It uses 1-bit isometric graphics with everything in black and white, and that’s totally awesome. There are also resources to find and collect, with which you can modify your guns, add perks to your soldier, and otherwise try to improve your strategy. Rogue Invader, a game I was excited to try out when I first saw its great visual style. To stop all those deaths becoming too repetitive, the planet you're invading is built using a mixture of pre-created and procedurally generated areas. It's due for release later this year, is on Greenlight now, and there's a demo and trailer below.Īs the name implies, Rogue Invader is being pitched as a roguelike, meaning you'll die early and often in your attempts to fight back against an alien force. The results are occasionally dandy and occasionally like staring at the world's highest resolution Game & Watch.īeneath all that? A roguelike about arming and advancing a supersoldier in a shooty-bang fight against an alien planet. Anything that appears grey is created by alternating black and white pixels such that they create the illusion of greyness. It's described as "1-bit HD", in that it has smooth animation, 3D models and physics, but they're hidden behind rendering that only uses black and white pixels. Rogue Invader's art style confounds my ability to form opinions.
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